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Dune 2000 (1998)

Posted at 17:12 on July 27th, 2013 | Quote | Edit | Delete
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A beginning is a very delicate time. So, how to start? With some dunes, which shall be stabilised by planting grass on them? With megalomaniacal visions for a cinematic realisation of a highly sophisticated science fiction novel? At the source of a flood of real time strategy games, or one step further at the archetype, which got copied ad nauseam? All of this led, on more or less direct ways, to Dune 2000, a remake of its predecessor Dune II: Battle for Arrakis, with an updated interface, strongly inspired by Command & Conquer, and aesthetics that look like taken right out of Lynch‘s take on the space opera. A melange of many great examples, but does it live up to them? Does it dare to step out of its source’s shadows? Does it offer anything new? Or is it just an unoriginal rehash, simple cash cow cosmetics for a classic game? Let’s take a look!


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Dear Sir, I object strongly with the last thread, and the next post.
Posted at 18:39 on July 27th, 2013 | Quote | Edit | Delete
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Der Beginn ist eine sehr delikate Phase.

Ich wollte da ja schon korrigierend eingreifen, aber dann habe ich sicherheitshalber nochmal die DVD ins Laufwerk geschoben. Das sagt diese Prinzessin ja tatsächlich genauso! Üble Übersetzung…
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Now you see the violence inherent in the system!
Posted at 12:04 on July 28th, 2013 | Quote | Edit | Delete
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Originally posted by Mr Creosote at 18:39 on July 27th, 2013:
aber dann habe ich sicherheitshalber nochmal die DVD ins Laufwerk geschoben. Das sagt diese Prinzessin ja tatsächlich genauso! Üble Übersetzung…

Ging mir ganz ähnlich! Vor allem hatte ich es ein wenig anders in Erinnerung. nämlich als "Der Beginn ist eine sehr delikate Angelegenheit." Nicht viel besser, aber so war das lange Zeit eines meiner Lieblingsfilmzitate. Hmmm… mag vielleicht auch an diesen faszinierend grünen Augen gelegen haben ;)

Btw: There are some things about this game (besides the bad translation of the opening quote in the German version), I didn't want to mention in the review, for they are of a very highly subjective nature.

Back in the days I loved the game a bit more, because I was an absolute Dune fan, especially hyped by watching the Lynch film several times since my childhood (it might not be the most coherent film of all times, but it certainly has Style) and recently having read the novels for the first time. Also I never had played any of the Command&Conquer games. On top of that it had the bonus of being a christmas present.

So I had a lot of fun romping through the endless dunes, and it really felt like a better Dune II with great atmosphere. Having a LAN at home, I was really glad they included a multiplayer part, which was one of the first games I exentsively played against some human opponents.

As for many of the C&C derivates, there is an editor (called TibEd, probably should have added it in the link section), which lets you mod the units. Me and a friend had one of the hardest laughs in our lives, when we edited the siege tank, so it could fire over an indefinite range, in a continous burst. The bullets being yellow and coming from a fitting barrel didn't help that much to calm us down. :D

Nowadays, after playing a lot of similar games, I have to say, that (in a general sense) it really isn't all that special and something of a reminder, that all those re-boots, -imagenings and -interpreations to cash-in on nostalgia aren't all that new (somewhat of a reboot in themselves :) ).

Still I would have given the game a higher score (like a 4), if either the balance or the mission design would have been better.
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Dear Sir, I object strongly with the last thread, and the next post.
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