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Games - Board (70 result(s))

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1830: Railroads & Robber Barons

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Avalon Hill 1995
Genre: Simulation, Strategy
Rating: 5/6
Licence: Commercial
System: PC

A good adaptation of the classic board game. No doubt the port to computer from the tabletop was done in response to Sid Meier's Railroad Tycoon, a game co-created by one of the designers of the board game original. It is honestly probably still one of the most accurate adaptations of the golden age of railroading in America, showing clearly how the early robber barons bought up earlier, smaller, less profitable companies, and used them to construct huge lines - additionally, it's heavy focus on the stock market is quite realistic, something that the Railroad Tycoon series never quite got 100% right. Whereas the Railroad Tycoon series always had model railroad simulation elements, 1830 focuses solely on the business aspects. It is possible to win a game without even running a railroad!


221B Baker Street

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Datasoft 1986
Genre: Puzzle, Adventure
Rating: 3/6
Licence: Commercial
System: C64

Some board games can be converted into computer games perfectly, because their rules are simple and logically structured enough. 221B Baker Street is such a case.

30 cases in classic style of Doyle's shorter Holmes stories are waiting to be solved by the player(s). As it was common back in the 80s, the nicely written introductions to these aren't presented 'in-game', but they can all be found in the accompanying casebook.


Acquire

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Avalon Hill 1991
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: PC

Acquire was one in a series of business board games created by Sid Sackson and released by 3M in the 1960s. Later, most of these games were released by Avalon Hill in the 1970s and 80s and are now the property of Hasbro. Acquire is probably the most exciting of this lot of games. It requires good thinking, great foresight, a little bit of luck and lots of attention. The computer version of the game can last only ten minutes, but these ten minutes will require your full attention. Due to the fact it is a board game, the replay value is extremely high.


Allied General

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SSI 1995
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: PC

Allied General – SSI's cash-in sequel to the Panzer General success. The original's roles are simply reversed: instead of the Axis powers, you play the Allied side. Oh, and it's on Windows, i.e. more difficult to get to run these days. Great, thanks!


Archon – The Light and the Dark

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Electronic Arts 1984
Genre: Action, Strategy
Rating: 5/6
Licence: Commercial
System: C64, PC (CGA)

Have you ever heard about Napoleon? Yeah, the genial goblin-like garlic-eater. It's strange how along the time, the good games that had a look at this formidable person...simply failed to appear.


Attila

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Lüder Osmers 1996
Genre: Strategy
Rating: 4/6
Licence: Shareware
System: PC

This game is the English version of the video game Caesar. It is a digital representation of the Risk board game: the playing times are a bit long but the dynamics of the game are very clear and simple especially to those who already know Risk.


Battle Chess

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Interplay 1989
Genre: Puzzle, Strategy
Rating: 4/6
Licence: Commercial
System: PC

Behold the most unusual and exotic chess game yet, where all the pieces have been brought to life and are ready to re-enact in combat mode what has up till now lingered in your fancy only (if at all). In this game you enjoy not only the great many entangled schemes and clever tactics of capturing and checkmating your opponent as per established tradition, but also the great many ways of graphic violence and execution which is the house special here and possible only in a computer game. Hence Battle Chess.


Battle for Wesnoth

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Various 2004
Genre: Strategy, RPG
Rating: 5/6
Licence: Freeware
System: PC

Even people who don't really follow the development in this 'scene' will know that there are countless 'open source game projects' floating around the Internet. Many of them remakes of classic concepts, some highly original. Most are nowhere near a finished state. What you can see on their homepages is usually a 'roadmap' outlining what still needs to be done (pretty much everything), and a few early screenshots. Sometimes, you can even download some kind of 'alpha engine' which doesn't really do anything so far. Experience tells that more than 90% of these projects are abandoned before they've achieved anything.


Battle Isle

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Blue Byte 1991
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: Amiga

Battle Isle - the game which got two different groups of games into public focus: wargames and German games. Both had had their loyal fan-base before, but both had been small. Tactical wargames turned into a very popular genre following this game. German games stayed a niche market in spite of this game's success.


Battle Isle 2

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Blue Byte 1993
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC

After two mission disks and the differently themed History Line: 1914-1918, Blue Byte followed their more successful game to date up with a real sequel. The evil robot armies are back and the Drullians saw no other way than to kidnap a great strategist to lead their armies - you. Stories have never been a strong point in strategy games (that made it even more surprising that a 'novelization' of the story actually came with the game).



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