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Games - Reviewed by: proc (4 result(s))

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Fish Bowl

fish_bowl01.png
Ethan Rupp & Joshua Rupp 2012
Genre: Adventure
Rating: 3/6
Licence: Freeware
System: Interpreter

Fish Bowl claims to be An Interactive Horror. Yet, the introductory text makes it seem like an absurdist comedy. Preparing for the worst, I brace myself… I find out I'm playing a 'drunk beachcomber'. There is no immediate goal to the game, except maybe to find out how this fish bowl came into my possession. Exploring the immediate surroundings, it does not really matter much anymore suddenly as I'm drawn into a consciously surreal adventure of self-recognition.


J'Dal

jdal01.png
Ryan Kinsman 2012
Genre: Adventure
Rating: 1/6
Licence: Freeware
System: Interpreter

You know what – let's ignore the technical level after this one sentence: This game is very buggy, even game mechanics central to the game don't work as they should most of the time. This is obvious and it needs no further analysis. Let's instead focus on what the author intended the game to be and measure the success of the applied storytelling and gameplay techniques. Unfortunately, the conclusion will still be that this is not a worthwhile game, but at least on this level, it is worth examining in a little more detail.


Robin & Orchid

robin01.png
Ryan Veeder / Emily Boegheim 2013
Genre: Adventure
Rating: 3.5/6
Licence: Freeware
System: Interpreter

Robin & Orchid concerns ghost sightings in a church which are investigated by the student reporter Robin. Robin is on the job with Sharon and Orchid; she has got the notebook of chief editor Casey to consult and a polaroid camera to take photos to prove the sightings.


Sunday Afternoon

SundayAfternoon01.png
Christopher Huang 2012
Genre: Adventure
Rating: 2/6
Licence: Freeware
System: Interpreter

Many things are considered clichés in the text adventure genre. Every once in a while, a game comes along which embodies so many of these clichés that it is almost not imaginable that it is not supposed to be a meta satire. Sunday Afternoon is such a game. It stumbles from one cliché into the next one with an earnestness that is hard to interpret. Until, at least in one small occasion, it gives things a small ironic spin.



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